AI Insights · Timothy · July 2022
Top 5 io Games in Algeria Q2 2022: Unified Performance Overview
Explore the performance trends of the top 5 io games in Algeria during Q2 2022, including download rates, revenue, and active user statistics.
In the second quarter of 2022, the io games category in Algeria saw some interesting trends across the top five applications on a unified platform. Data from Sensor Tower reveals insights into the weekly downloads, revenue, and active users for these popular games.
Spinner.io from AI Games FZ showed a gradual decline in weekly downloads, starting from 1.2K at the end of March and stabilizing around 600-700 downloads per week by the end of June. Its weekly revenue remained relatively flat, peaking at around $15 and then settling at $8 by the end of the quarter. The game's weekly active users decreased from 6.6K to around 4.1K over the same period.
Miniclip.com's Agar.io experienced a notable increase in weekly downloads, peaking at 4.9K in late May before dropping slightly to around 2.7K by the end of June. Weekly revenue remained modest, fluctuating between $5 and $10. The game's active user base saw substantial growth, starting at 3.2K and rising to 8.5K in early June, before stabilizing around 6.7K.
Little Big Snake from LittleBigSnake, Inc maintained a steady download rate, with numbers ranging from 1.2K to 1.4K in April, but tapering off to around 700 by the end of June. The game's weekly revenue saw a peak of $28 in late May but dropped to $0 by mid-June. Active users for Little Big Snake remained fairly consistent, hovering around 2.3K to 3.5K throughout the quarter.
slither.io by Lowtech Studios LLC had the highest number of weekly downloads among the top five, peaking at 16.3K in early May before declining to around 5K by the end of June. Revenue trends were modest, generally staying between $3 and $6. The game also had a significant active user base, starting at 64K and peaking at 109K in early May, before dropping to around 57K by the end of June.
Snake.io - Fun Online Snake from Kooapps saw fluctuating download numbers, reaching a high of 32.2K in early April and then stabilizing between 16K and 24K towards the end of the quarter. Weekly revenue remained consistent at around $1-$2. The game boasted a strong and stable active user base, starting from 130K and peaking at 147K in early April before settling at around 130K by the end of June.
For more detailed insights and data on the performance of these games, visit Sensor Tower.